While not really an attribute, the upset soul of every creature you destroy will add to your Malice. Doing this takes its toll on the hero's sanity and if you stay morphed in battle too long, you'll go berserk and lose control of yourself. The main hero is a "Harmonixer" which means he can morph into certain creatures that he's defeated. The first you may notice is an attribute called "Sanity Points". In addition to all the standard RPG elements such as attributes, different characters with different abilities, various items, weapons, and magical spells, you have a few elements that you won't find in other games. Shadow Hearts has a decent story line, but it also introduces some interesting new game play mechanics that make the game more fun to play than your average turn-based RPG and might just turn the heads of people that don't care for turn-based games all that much. These days, so many games seem to try to put more into the story than the game play, so if the story doesn't sound intriguing, why bother with the game? Well I'm happy to say that this isn't the case even if the story doesn't appeal to you. As with many games these days, the story unfolds as you work your way through the game. When the game starts, the story is quite cryptic. I just found it a little odd although it doesn't detract from the game play at all. So who cares? I doubt that most people would unless they're looking for some sort of historical accuracy or something.
Likewise, the main hero is often rude, lewd, suggestive, always has a bad attitude, and speaks and acts more like someone from the present than the past. For instance, there's no way an English girl of that era would wear such a short skirt in public unless she was a prostitute. Oddly enough, the first thing I noticed after I found out the game takes place in 1913 is that the characters and their costumes seem quite anachronistic.